Each player rolls two Chazwa dice. Faces show Tukar, Kulro, both combined, or blank. One shared Hintaro die shows Hin, Taro, or blank. See the DICE KEY tab for what every face looks like and means.
| 1 | Tukar to Kulro |
| 2 | Quadro-Kulro |
| 3 | Tukar-Tukar |
| 4 | Kulro-Kulro |
Any other combination cannot win. Ties split the pot; if nobody ranks, the pot carries to next round.
| Blank — worth nothing (2 of the 6 faces) | |
| Tukar — worth 1 Tukar | |
| Kulro — worth 1 Kulro | |
| Tukar + Kulro — one die worth both: 1 Tukar and 1 Kulro | |
| Kulro-Kulro — one die worth 2 Kulro |
| Blank — no effect (2 of the 6 faces) | |
| Hin — cancels 1 Tukar, table-wide | |
| Taro — cancels 1 Kulro, table-wide |
Only one pip is cancelled, not a whole die. If a die shows Tukar + Kulro and a Hin cancels its Tukar, the Kulro on that same die still counts. During the Hintaro throw, watch for a red targeting flash on the exact die that loses a pip — a small red badge stays on it afterward showing which symbol was cancelled.
Part of the Smuggler's Hold cantina game series · fan project, not affiliated with Lucasfilm or Disney