All players roll two Chazwa dice each, then the shared Hintaro die cancels a Tukar or a Kulro, table-wide. Match one of four ranked combos when the dust settles to win the pot. See the DICE KEY tab for what every face looks like and means.
A player who hits zero credits is eliminated. Play continues until one player holds all the credits.
| 1 | Tukar-Kulro |
| 2 | Quadro-Kulro |
| 3 | Tukar-Tukar |
| 4 | Kulro-Kulro |
Any other combination cannot win. Ties split the pot; if nobody ranks, the pot carries to the next round.
| Blank — worth nothing (2 of the 6 faces) | |
| Tukar — worth 1 Tukar | |
| Kulro — worth 1 Kulro | |
| Tukar + Kulro — one die worth both: 1 Tukar and 1 Kulro | |
| Kulro-Kulro — one die worth 2 Kulro |
| Blank — no effect (2 of the 6 faces) | |
| Hin — cancels 1 Tukar, table-wide | |
| Taro — cancels 1 Kulro, table-wide |
Only one pip is cancelled, not a whole die. If a die shows Tukar + Kulro and a Hin cancels its Tukar, the Kulro on that same die still counts. During the Hintaro throw, watch for a red targeting flash on the exact die that loses a pip — a small red badge stays on it afterward showing which symbol was cancelled.
Part of the Smuggler's Hold cantina game series · fan project, not affiliated with Lucasfilm or Disney